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One Journey All-Delaware Bowl Game Rules

 

Offense:

  • Offense must have a running back in the backfield AT ALL TIMES!

  • Teams will start on their own 25-yard line at the start of the game, after any score or at the start of halftime (No special teams).

  • No blindside or below the waist blocks! (A 15-yard penalty for illegal blocking will be assessed against a team which, in the officials’ judgment, violates this rule)

Defense:

  • ABSOLUTELY NO BLITZING!

    • If a team blitz, a flag will be drawn and will result in a 10-yard penalty!

  • No lining up in between gaps

  • Leave the center uncovered except during goal-line or down and inch situations.

  • Any form of stacking – lineman and linebacker is prohibited.

  • Linebackers must be at least 5 yards deep off the line of scrimmage.

  • Cornerbacks can line up anywhere overtop of the last man of the line of scrimmage.

    • If a team last man is the Tight End, the cornerback can play outside shoulder of him).

  • Safeties must be at least 7 yards deep off the line of scrimmage.

  • No blindside or below the waist blocks when a turnover occurs (A 15-yard penalty for illegal blocking will be assessed against a team which, in the officials’ judgment, violates this rule).

No Special Teams:

  • As mentioned, teams will start on their own 25-yard line after any score, to start the game or at the start of halftime (No special teams).

  • If a team that would otherwise be kicking off wants to attempt to retain possession (situations where an onside kick would be attempted if there were kickoffs), they may run a single scrimmage play from their own 25-yard line; if ball be advances 15 yards forward, the team retains possession.  Otherwise, the opposing team will receive the ball at the 35-yard line. The defense can advance the ball for a touchdown if a turnover occurs during the play (interception, fumble recovery, etc.)

  • If a team that would otherwise be attempting a two-point conversion, they may run a single play inside 10-yard line. The two-point conversion is successful if the team scores on that single play.

  • If a team that would otherwise be attempting an extra point field goal, they may run a single play inside 3-yard line.

    • The one-point conversion is successful if the team scores on that single play.

  • If a team elects to punt, the ball will be advanced 30 yards from the current spot the ball.

    •  If a team elects to punt but is inside its opponent territory - the ball will not be advanced past the 20-yard line no matter the current spot of the ball.

Overtime:

  • If a game is tied at the conclusion of four quarters, it goes to overtime.

  • The officials will invite each team's captains (one per team) to the 50-yard line for the overtime coin toss. Both team captains will play (rock, paper, scissors) – the winner will call heads or tails. The winning team of the coin toss can either decide to play offense or defense, or which end of the field will be used for both possessions of that overtime period. The decision cannot be deferred.

  • The team that loses the coin toss will exercise the remaining option (e.g. If the winning team decides to play offense/defense, the losing team will decide which end of the field will be used, and vice versa).

  • Each overtime period consists of a two-possession series with each team getting one possession on offense and one on defense. The team on offense will always start at the designated 25-yard line (unless relocated by a penalty). The team on offense can choose to start its possession with the football anywhere on or between the hash marks.

  • Each team will receive one timeout for every overtime period. Timeouts not used during regulation cannot be used during overtime and an unused timeout allotted for one overtime period cannot be carried over to another overtime period. Timeouts used between overtime periods will be charged to the succeeding period.

  • Each team retains the ball until it scores or fails to make a first down.

  • The team that scores the most points during the overtime period wins the game. If the game is still tied after an overtime period, there will be another overtime period.