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One Journey All-Delaware Bowl Event/Game Rules
All-Delaware Bowl Event/Game Rules
Offense:
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Teams will start on their own 25-yard line at the start of the game, after any score or at the start of halftime (No special teams).
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No blindside or below the waist blocks! (A 15-yard penalty for illegal blocking will be assessed against a team which, in the officials’ judgment, violates this rule)
Defense:
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NO BLITZING except in goaline situations (inside the 10-yard line) and/or on any down 5 yards or less.
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If a team blitz outside these situations, a flag will be drawn and will result in a 10-yard penalty
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Leave the center uncovered unless inside the 10-yard line and/or on any down 5 yards or less.
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Linebackers must be at least 5 yards deep off the line of scrimmage unless on any down 5 yards or less (safeties can move up as well in these situations otherwise safeties must be at least 7 yards deep off the line of scrimmage).
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Cornerbacks can line up anywhere overtop of the last man of the line of scrimmage.
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If a team last man is the Tight End, the cornerback can play outside shoulder of him).
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No blindside or below the waist blocks when a turnover occurs (A 15-yard penalty for illegal blocking will be assessed against a team which, in the officials’ judgment, violates this rule).
No Special Teams:
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Onside Kick Attempt Alternate
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If a team that would otherwise be attempting an onside kick; they may run a single scrimmage play from their own 30-yard line; if the ball advances to the 50, the offense retains possession.
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Failure to advance the ball to the 50 will result in a turnover on downs.
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Turnovers such as interceptions, fumble recovers, etc are live and can be advanced.
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This “onside kick attempt alternate” can only be attempted under FIVE minutes in the fourth quarter.
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If a team that would otherwise be attempting a two-point conversion, they may run a single play inside 10-yard line.
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If a team that would otherwise be attempting an extra point field goal, they may run a single play inside 3-yard line.
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If a team elects to punt, the ball will be advanced 30 yards from the current spot the ball.
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If a team elects to punt but is inside its opponents territory - the ball will not be advanced past the 20-yard line no matter the current spot of the ball.
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Overtime:
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The officials will invite each team's captains (one per team) to the 50-yard line for the overtime coin toss. Both team captains will play (rock, paper, scissors) – the winner will call heads or tails. The winning team of the coin toss can either decide to play offense or defense, or which end of the field will be used for both possessions of that overtime period.
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The team that loses the coin toss will exercise the remaining option (e.g. If the winning team decides to play offense/defense, the losing team will decide which end of the field will be used)
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Each overtime period consists of a two-possession series with each team getting one possession on offense and one on defense. The team on offense will always start at the designated 25-yard line (unless relocated by a penalty). The team on offense can choose to start its possession with the football anywhere on or between the hash marks.
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Each team will receive one timeout for every overtime period. An unused timeout allotted for one overtime period cannot be carried over to another overtime period.
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Each team retains the ball until it scores or fails to make a first down.
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The team that scores the most points during the overtime period wins the game. If the game is still tied after an overtime period, there will be another overtime period.